Well sorta. It was not originally going to be a Christmas map, but since I am almost done with it, I thought I would "Deck the Halls". I got the idea from an 1997 movie called Cube. The cube in the movie would move the rooms around and the characters had to solve puzzles in order to enter the next room; not knowing if it was going to be a trap or not. Well, the rooms do not move and the doors automatically open on a fast timer, but I did put in some traps.
Feel free to give it a try. If there are no bugs, all I have to do is add some bot paths. Yes, I want to put in bot paths.
Here is the download, http://www.pagehosting4u.com/mpc/DM-Cruce-CubeBeta.rar.
Hope you enjoy it.
-Cruce
One more Christmas map.
One more Christmas map.
-Cruce
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a cruce salus - from the cross comes salvation
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a cruce salus - from the cross comes salvation
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- Elite
- Posts: 203
- Joined: Sat Mar 19, 2005 6:00 pm
- Location: Dixie
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Yeh. Gravity is a funny thing in Unreal. You can get it to change directions but you are always feet down. SO you would be walking on your head if the gravity was reversed. There is a spider volume to get you to walk on walls and the ceiling, but it does not work with the trans and you can not jump. If you trans or jump you become detached from the surface and fall.
If someone could explain my blackhole problem that would be great. The blackhole use to be fine. Then suddenly it is split. See picture above. I have checked and double check and there are no BSP holes. I have also tried changing the brush from and additive solid brush to a semi-solid brush... Because they are not suppose to be susceptible to BSP hole. I have been trying for hours to get it back to looking right. Converting the brush to a staticmash doesn't seem to correct it either.
-Cruce
If someone could explain my blackhole problem that would be great. The blackhole use to be fine. Then suddenly it is split. See picture above. I have checked and double check and there are no BSP holes. I have also tried changing the brush from and additive solid brush to a semi-solid brush... Because they are not suppose to be susceptible to BSP hole. I have been trying for hours to get it back to looking right. Converting the brush to a staticmash doesn't seem to correct it either.
-Cruce
-Cruce
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a cruce salus - from the cross comes salvation
--------------------------------------
a cruce salus - from the cross comes salvation
I played with that shader for a 1/2 hour and its got me puzzeled all to hell, only thing i can think is when you took the texture and made it a shader thats where something was not done right, it should not have a divived line in the shader
YOU DONT STOP PLAYING GAMES WHEN YOU GET OLD, YOU GET OLD WHEN YOU STOP PLAYING GAMES.
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